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Scry and Die - Hawk's Eyrie
It's all about releasing your inner sociopath
merhawk
merhawk
Scry and Die
Take 1 Ancient Red Dragon and 4 16th level adventurers. Let the Dragon have the advantage of surprise - hasted, invisible, buffed up - and our adventurers just barely escape.

Then our adventurers decided to call in their allies for some help - 1 epic level paladin, 1 epic level priest, and 1 nigh-on epic level ranger - buff themselves up with resist energy, massive save bonuses, AC bonuses, some awesome to hit bonuses for us fighters, and then scry on this dragon who's wants to "get us, my[sic] pretties".

1 Greater Teleport Later, 1 Surprise Round, and 1 Round of having the initiative on all the baddies? The Ancient dragon died before it could do a thing, a victim of my sneak attacks, the rangers Ambush, the Paladin's Smite Evil, and our straight up fighter's powerful attacks. The hell hounds and fire giant are contained behind a blade barrier - along with the evil gnome we hadn't seen at first.

And we still haven't been touched.

*buffs nails* I'm sure BF will find a way to screw us over next time.

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6 talons or Rake your talons?
Comments
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jwiv From: jwiv Date: July 11th, 2010 02:02 am (UTC) (Permanent Entry Link)
Honestly, yes. Especially because not only do you have a large number of at-will/encounter/dailys, but lvl 10 appropriate gear will also have a bunch of their own little abilities and the like. It's fairly manageable when you've been building up over time, but having it all dumped on you at once can be a little overwhelming.

skwidly From: skwidly Date: July 12th, 2010 01:46 pm (UTC) (Permanent Entry Link)
What jwiv said.

Consider: At 4th, Darzhur has the standard 2 at-wills, 5 encounter powers (1 from an item), 3 Daily powers (Actually, 4. I have 3 from items, but can only use 2 per day since I'm in heroic tier, so...), and 1 Daily Utility power. So that's 15 powers, some of which I can use in any given turn and some of which are conditional upon other factors (like my being bloodied or having passed a milestone).
From: puppybrother Date: July 16th, 2010 03:29 am (UTC) (Permanent Entry Link)
Of course, many of those are situational, and you're likely to save your dailies for big fights, though usually someone throwing out a daily in a regular encounter is fine.

I try and avoid too many item dailies, as I've found most are so highly situational that by the time I realize I could've used them to avoid my 4'6" elven avenger chick wielding an axe that's bigger than she is being molested by a mecha-kraken, it's three rounds later and the DM's in full hentai mode.
skwidly From: skwidly Date: July 16th, 2010 05:29 am (UTC) (Permanent Entry Link)
I'm not too happy with that 3rd daily item, really. Breaching Gauntlets. They'll be handy (heh) if we ever run into anything with significant resistances, but so far we haven't. My other two items with Dailys, though, are awesome. Amulet of False Life and Dwarven Armor basically give me two extra surges per day. Very nice.
rysmiel From: rysmiel Date: July 12th, 2010 02:28 am (UTC) (Permanent Entry Link)
I get the strong feeling of "glass cannon" from just about every version of higher-level D&D adventuring I have given any close attention; offensive deadliness comes perilously higher than defensive resistance short of arbitrary dumb powers or flat out fudging thins.
From: puppybrother Date: July 16th, 2010 03:24 am (UTC) (Permanent Entry Link)
Also, dragons in 3/.5e were balanced CR-wise assuming Preperations Were Made.

But, yeah, you could throw a lot of resources into one-round novas of absurd damage if you were ready.

4e combats are longer roundwise (i.e. you'll have a lot more rounds), but should be about the same overall length, since they go pretty quickly.
6 talons or Rake your talons?